Looking for Key Account Manager

We are looking for a Key Account Manager, offering a permanent, full-time contract. We offer you a position with responsibility and challenges within a young studio. You are very welcome to express your ideas and involve yourself to develop processes as well as organizational structures.

Location: Gdynia, Poland

What will be your responsibilities.

  • Developing a solid and trusting relationship between major key clients and company:
  • Developing a complete understanding of key account needs
  • Negotiating contracts with the client and establishing a timeline of performance
  • Meeting all client needs and deliverables according to proposed timelines
  • Establishing and overseeing internal budgets with the company and external budgets with the client
  • Working with a design team to ensure that the final outcome meets client needs
  • Expanding relationships and bringing in new clients
  • Ability to multitask and manage more than one client account
  • Experience with CRM – Livespace software and the Microsoft Office Suite, with emphasis on superior Excel skills

Requirements.

  • Junior to mid-level work experience
  • Background in architecture, 3D visualization, image production or agency experience is an advantage but not a must (we come from different fields)
  • Strong team-player
  • Excellent client-facing and internal communication skills
  • Diplomatic and problem-solving attitude
  • Solid organizational skills including attention to detail and multi-tasking skills
  • Motivated to develop processes and organizational structures
  • Economic thinking
  • Written and verbal communication skills in English (Scandinavian language is a plus)

What you can expect from us.

  • A friendly and creative working atmosphere every single day you come to work
  • A young and multinational team of architects, artists and nerds that are not just colleagues but good friends
  • A healthy work-life balance
  • Possibility to constantly develop your skills further
  • Space for creativity and participation to develop processes within the company
  • Flexible working hours and a minimum of 24 days paid holidays
  • Partly remote work

Please send us your portfolio max. 10 Mb/link to 

jobs@welcometoelement.com

We inform you, that our company handles your application (CV, cover letter, portfolio and all other submitted documents) according to the current GDPR regulation – article #6 paragraph (1) point a) – with the consent of the affected person. The consent is considered to be given by the active behaviour of sending in the application. The purpose of data management is the selection of a suitable employee for this role.

As a concerned person at any given time, you can ask for information about the handling of your personal data through the following link: https://welcometoelement.com/old/terms-of-privacy/. You can also ask for correction or deletion of your data and you can withdraw your consent at any given time.

Looking for senior 3d Artist

We are looking for passionate senior 3D artists for our CGI team, offering a permanent, full-time contract. We are looking for people with min. 5 years of experience and a passion for 3D and architecture who are just as committed as we are to our founding goal: “to create beautiful images“.

Location: Gdynia, Poland

What you can expect from us.

  • A friendly and creative working atmosphere every single day you come to work
  • A young and multinational team of architects, artists and nerds that are not just colleagues but good friends
  • A healthy work-life balance
  • Over-hours are an exemption and can be taken off later as spare-time
  • Possibility to constantly develop your skills further
  • Space for creativity and participation to develop processes within the company
  • Flexible working hours and a minimum of 24 days paid holidays

Requirements.

  • Professional experience in architectural visualization, preferably in a 3D visualization office
  • Passion to create photorealistic 3D visualizations
  • Deep knowledge of 3ds Max, Corona, Forest Pack and Photoshop
  • An eye for image composition, light moods, style and details
  • The ability to read and understand architectural plans
  • Eagerness to constantly learn and develop your skills and knowledge
  • Self-organisation and ability to work according to deadlines
  • Fluent in English (working language)
  • Interest in other artistic fields (photography, cinematography, traditional arts, etc.)

Please send us your portfolio max. 10 Mb/link to 

jobs@welcometoelement.com

We inform you, that our company handles your application (CV, cover letter, portfolio and all other submitted documents) according to the current GDPR regulation – article #6 paragraph (1) point a) – with the consent of the affected person. The consent is considered to be given by the active behaviour of sending in the application. The purpose of data management is the selection of a suitable employee for this role.

As a concerned person at any given time, you can ask for information about the handling of your personal data through the following link: https://welcometoelement.com/old/terms-of-privacy/. You can also ask for correction or deletion of your data and you can withdraw your consent at any given time.

Visualization of the month

We are happy to present the winning visual of our internal monthly challenge.

The aim of monthly challanges in our office is the constant developement of our skills and possibility to learn from each other. Each month we try to choose really general topic that gives authors freedom in crearting various interpretations.

In the result, every proposal is outstanding. In this article Jakub Tajer, the author of winning visualization explains in his words step by step how he achieved that impressive effect.

Topic of the month – Bridge

The beginning of every monthly challange is creating raw model and exporting it to 3dsmax. The only data that is fixed in the base file are the model and camera angles. The whole rest is left for every team member and his creativeness.

“Once the camera angle is set, I move on to create surroundings. This time the ground was created in Archicad. It was combined with four surfaces corresponding to different materials – ground, water, grass and snow. After exporting it to 3dsmax I matched them with appropriate materials to acheive the foregoing effect. ” – Jakub says.

“Now it is time to implement some background and foreground models which would enrich the image and make it look natural. Some models as for example broken tree or high grass were added as 3d model while others were simple 2d graphic.”

“The trick is to choose, which elements need to be very detailed and visible, and which will be barely noticed. That way we don’t need to use lots of heavy models. Instead, we can create simple planes with pictures, facing camera. In this picture the whole background of moutains and part of the trees are made thst way. This technique is usefull also for objects that are difficulat to model, for example bears. Of course, we could put them simply using photoshop but than object would not affect the environment. Our method allows Corona to render plane graphics creating water/glass reflecions which make the picture look more realistic. On the picture above all green areas are 3d models and red areas – planes with 2d graphic.”

“Because of the fact that most of the light effects were added in 3dsmax, the postprodution in Photoshop was minimal. Only simple reflections on stones and fog was implemented during this final step. Hope you like the final result.”

Our visuals for Marc Koehler's Superlofts


The Mark project is located in an industrial harbour in Amsterdam-Noord proposing mixed-use development. Five Superlofts have been already completed.

Aim of this project was to create a social hub where people can co-work in shared space and organise events. Common space for all inhabitants is provided on three first floors and third-floor roof terrace. Comfortable living area is located in flexible lofts above. Moreover, the building provides an open framework

which easily adapts to changing inhabitants and their various lifestyles. Creating visualizations always requires different workflow. This time we decided to share with you a short description of how images for this project were created. Step by step.

From clay model to realistic visualization

clay model

First step, after receiving ready model from a client, is always production of a clay render. We really appreciate advantages that it implements. It presents the visual in its purest form and gives a lot of information about lighting and composition of an image. Clay renders give full control over general settings and reduce disorientation with unnecessary details. Moreover, it is super easy to set it all up in Corona. You just need one click to replace all scene materials and make your image white.

material references provided by client
model with ready materials

Further on we move to the materials settings. Our goal is to acheive the most alike materials to what client has in mind. Being given precise references we use 3dsMax with Corona Renderer to create or fit given materials to accurate lighting conditions. In this project we focused on creating realistic brick, concrete and different kinds of stone.

implemeting greenery

Implementing greenery in 3dsMax gives us full control of final result. Forest Pack allows to achieve best quality and diversity of attached vegetation. It is especially important during summertime images when greenery should be vibrant.

When the desired mood is already there, its time to render!

implementing people

After rendering a raw image we move on to postproduction in Photoshop. It gives us maximum flexibility and control. We base mainly on Masking IDs produced by Corona Renderer which helps us in balancing with light, shadow, contrast. Final stage of postproduction process is implementing people. We always use high resolution cutouts that we carefully produce in our office.

Cheers!

Before and after – Galileo Reference Center.

Galileo Reference Center buidling is a headquarter for Global Navigation Satellite System (GNSS) created in collaboration with European Space Agency ESA and the European Union.

The design by de Architekten Cie. is unique in terms of sustainability. Architects convince that this building is 35% more energy efficient than required regulations. Each design is different, so before we start producing the visualisations we plan what kind of effect we want to achieve in the particular time. Based on that knowledge we choose a proper workflow.

In result, the balance between creating 3D environment and post production is never the same. As we were asked for creating two totally different atmospheric visualisations we used technique called matte painting. This workflow, based on rendering raw image and post producing it in Photoshop, gave us maximum control and flexibility.

Galileo Reference Centre building entrance during a cloudy day in Nordwijk in Netherlands - big
 
Galileo Reference Centre building with the sky full of stars in Nordwijk in the Netherlands
 
 
 


You can find more information on Architzer:
https://architizer.com/projects/galileo-reference-building/

Chopin Centre on e-architect!

Our proposal for Chopin International Music Centre gains audience!
We are happy to have our work published on British magazine e-architect.co.uk.

” The main entrance to the building is kept in the old manor style referring to the Fryderyk Chopin’s XIX century house. Pathways and bridges near the building are designed to connect the site with existing park. It encourages visitors to walk through area and experience unification with whole park set.”

Main entrance to the International Music Centre

Read more on e-architect.co.uk website!

archdaily about our chopin centre.

This Proposed Music Center Honors the Unique Birthplace of Polish Composer Frédéric Chopin. Located in a small village in Poland, this proposed music center honors the birthplace of famous Polish composer and pianist, Frédéric Chopin. Designed by ELEMENT as a part of an international competition, the Chopin Music Center captures the picturesque landscape of endless forests through “leisure and relaxation.”

You can read more on Archdaily website!

 

architizer a+ awards special mention 2018.

Hurray! Chopin International Music Center received Special Mention in Architizer A+ Awards 2018 in the Rendering category. We are happy to be selected out of thousands of projects submitted. Congratulations to the finalists of 2018 edition!

Check the article here!

You can see and vote for the finalists works on:
https://vote.architizer.com

chopin international music centre on architizer front page.

On 25thof July our project for Chopin International Music Centre appeared on the front page of Architizer Web! The concept was created for international architecture competition in Żelazowa Wola. The project is a architectural and urban proposition for Chopin International Music Centre in Żelazowa Wola. Refering to the picturesque scenery of the countryside the building was designed to blend into the nature.

The aim of the project was to integrate the whole building with the park by providing composition openings and view connections with the Fryderyk Chopin’s birth house. Façade of the building is half-divided into glazed plinth and solid top. The division refers to the tree structure where only transparency is provided by lower parts of the trees – trunks.

Main music hall with the view on park with changing scenery

Natural material of the upper part of the façade refers to historical wooden Mazovia cottage architecture. Our team has interpreted the traditional gable roof in the modern way by placing the ridgepole diagonally. To avoid a dominant effect, whole Centre was divided physically and functionally into smaller three forms. All design solutions aim to create the building that would sink into the nature proving its leading role in the whole concept.

The views angles were set carefully to envision the idea of the project and present the building in the most favorable way. After taking a raw image in 3Ds Max using Corona Renderer, we move on to postproduction process. This provides us a full control under the final result of the visualization. In this project, the whole attention should be caught by the unique forest scenery that is corresponding with the building. To achieve natural county-side atmosphere, the scattering plugin – Forest Pack was used. In order to speed up the rendering process, the trees reflection in façade is achieved by setting the forest alike picture in the background.

A view from the bridge in the dense forest

Images present main entrances and views from characteristic points.

Read more:

Architizer